SrrTrains's Blog

Discussion, breeding, usage of SrrTrains (Simulated RailRoad)

Download Area

This page contains

last update 08.11.2009

SrrTrains v0.01 – Do-It-Yourself-Virtual-Multiplayer-Model-Railroad

The concept of SrrTrains is based on the X3D/VRML technology and the Network Sensor concept of the Web3D consortium.

If you would like to know more about the concepts of SrrTrains, visit the

Note: The prefix Srr that is used in many of the names related to SrrTrains, is derived from Simulated Railroad.

Demo Videos

We proudly present the first wagon on the tracks

Or an – older – multiplayer demo of the basics (keys, locks and switches, carousel)

Future Steps for the SRR Framework v0.01

Step Planned Contents
0050 Higher Layer Editor (Python Scripts for Blender)
0040 Diverse Topics (Wagons, Trains)
0030 Locomotives
0022 to doze a wagon

Current To Do List: todo_30.pdf (German) – can be subject to change

Preview “How To” Document How to build my own module (it’s a preview, it’s available in German only!)

Latest Step of the SRR Framework v0.01

Step Software Download Additional Information Known Bugs
0021c – experimental wagon with v=const

released 2009-11-01

latest bugfix: 2009-11-07
Software (.doc)

The .doc contains a .zip file with the software

what’s new (.pdf)
Screen Shot:
SRR_0022_preview

Dictionary: dict_4.pdf

How to play with the example layout
(currently not up to date)
:

Concept Pages:

How To build own Layouts:
Lower Layer Interface Descriptions
(currently not up to date)

How to build own SRR objects
(currently not up to date)
:

How to build own Tracks and Turnouts:

Summary of all known bugs:

  • no multi-user-mode for Octaga Player
  • some Browser has problems with the initialization of normals (tracks and turnouts)
  • some Browser has problems with the visibility (landscape is not convex)

Historic Information about the SRR Framework v0.01

Step SRR Framework + Example Layout Known Bugs
0021b – some additions to 0021

released 2009-10-11
what’s new (.pdf)
  • No change
0021a – Bugfix for 0021

released 2009-09-19
what’s new (.pdf)
  • No change
0021 – Tracer Improvements

released 2009-08-23
what’s new (.pdf)
  • example layout: carousel cannot be unlocked
0020a- first steps towards 0021

released 2009-07-26
what’s new (.pdf)
  • No change
0020 – tracks and turnouts

released 2009-07-04

what’s new (.pdf)
  • Octaga Player crashes when initializing multiplayer mode
0012 – manual addition of tracks

released 2009-06-20

what’s new (.pdf)
  • No Remote Octaga Collaboration Server: unclear, whether it is a bug in the scene or in the Octaga software – to be analysed
  • Normals in TriangleStripSet (Tracks and Turnouts) wrong initialized/not initialized: unclear, whether it is a bug in the scene or in the Octaga software – to be analysed
0011 – multi-browser

released 2009-06-01

what’s new (.pdf) no change
0010 – basics what’s new (.pdf)
  • need to split landscape into convex partitions, otherwise browser gets into troubles with correct visibility
0003 – bugfix1 what’s new (.pdf) none
0003 – houses and keys what’s new (.pdf)
  • “Bouncing Avatars” problem: when two or more avatars are bound to the “riding on carousel” viewpoint, they bounce relative to each other, because the position and orientation are transmitted relative to the global coordinate system
0002 – the carousel what’s new (.pdf) none
0001 – bugfix2+ what’s new (.pdf) none
0001 – bugfix+ release deleted
  • conceptional problem: one scene instance can only select one module at a time
0001 – the control HUD release deleted
  • using F2 to toggle HUD on/off interferes with Web3D Browser’s user interface
  • uses wrong English terminology

Copyright Notice (01.06.2009, last updated 12.07.2009)

This page and the referenced files and pages offer several files related to the concept SrrTrains. Some of them are the outcome of a particular creative process, performed exclusively by myself.

The Framework SRR: Those files are located in the directory srr/. I claim an exclusive copyright for those files, that means: Usage and copying of the files for any purpose is allowed, but I do not offer any guarantee nor accept any liability. Modification of the files is only allowed with my explicit agreement. The files, which implement SRR objects, may be taken as templates to develop own SRR objects. Please publish your results and refer to them from this blog page – e.g. write a comment with a link
The Example Track Geometry: Those files are located in the directory tg/. I claim an exclusive copyright for those files, that means: Usage and copying of the files for any purpose is allowed, but I do not offer any guarantee nor accept any liability. Modification of the files is only allowed with my explicit agreement. The files may be taken as templates to develop own track geometries or to extend the example track geometry. Please publish your results and refer to them from this blog page – e.g. write a comment with a link
The “Howto” Documents: may be used and copied for any purpose. No guarantee is granted nor is accepted any liability for the correctness of the contents. Modification is disallowed.
The example layout: is completely “free” software (Freeware). No guarantee is granted nor is accepted any liability. Please note that some parts of the example layout have been taken from other places of the Internet and may be restricted by their owner. In the release document is stated, what part is taken from where.


Comments Welcome

5 Responses to “Download Area”

  1. christoph said

    @CrippLeD SaM

    First, let me say a deep thank you for the first comments on this blog. I take them as an incentive to stick with my hobby and to provide further development of the SRR framework.

    Unfortunately, I’m afraid a windmill would just be another use case for the SRR object SrrDriveA. My goal is to provide an example layout for those enthusiasts, who want to use the SRR framework to develop their own layouts. It’s NOT my goal to provide a model railroad layout for those, who just want to play with the layouts. So if you want to play with a layout of your choice, please be so kind to either engage an expert who creates a layout for you or build a layout on your own.

    The usage of SrrDriveA is sufficiently documented in the module “first”, where a carousel is buildt with this SRR object.

    Thank you for your understanding.

    Christoph

    • christoph said

      @CrippLeD SaM

      I had some time to think about your request.

      I would offer some sessions, where we meet in a Viennese coffee shop, and I explain to you, how to build layouts and models.

      If you pay for the coffee, it will be OK.

      What’s your opinion?

  2. CrippLeD SaM said

    oder: Ein Windrad! (bei den Brücken) das wär’ geiiil!

    MFGCS

  3. CrippLeD SaM said

    As a next step i would prefer:

    Where the bridges meet -i would make a marterl or a house or a skyscaper or something.

    at the mountains i would set a nude woman there, sunbathing at the feets of the mountains…..

    WithNiceGreetings CrippLeD SaM

  4. CrippLeD Sam said

    Jetzt ist es schon viel verständlicher.

    :)

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