4_Hobby-Reports
Letztes Update dieser Seite: 2013-03-13
Hi all / Hallo liebe Leute
This page contains two parts
- Hobby Reports for X3D Authors, who want to deal with the SrrTrains concept
- Hobby Reports for Programmers, who want to deal with the SrrTrains concept
The reports for authors are currently written in German language. A translation is envisioned for the future.
Diese Seite enthält zwei Teile
- Berichte für X3D Autoren, die sich mit dem SrrTrains Konzept befassen wollen
- Berichte für Programmierer, die sich mit dem SrrTrains Konzept befassen wollen
Die Berichte für Programmierer sind in Englischer Sprache geschrieben.
Reports for X3D Authors / Berichte für Autoren
Die “Hobby Reports” auf dieser Seite sollten bei der Anwendung des “Simulated Railroad Framework” (SRR Framework – siehe http://simulrr.wordpress.com/simul-rr-german) helfen, um eine beispielhafte Anlage, das sog. “Demo Layout”, auf die Beine zu stellen.
Leider haben wir das Projekt eingestellt, bevor es die “Alpha-Release” erreichte.
Mit dem momentanen Stand des SRR Framework kann man also noch keine Modelleisenbahnen bauen, aber immerhin etwas, das ich als “Simple Multiuser Online Scenes” bezeichne.
Wenn Du vor hast, das SRR Framework zu benutzen, um auch eigene Welten zu bauen, dann findest Du hier einen ersten Einblick in die Funktionsweise der sog. “SRR Objekte”.
Wir wären auch an Hilfe interessiert, die Hobby Reports dieser Seite von Deutsch nach Englisch zu übersetzen.
Kontakt: Schreib’ einfach unten einen Kommentar oder sende uns ein E-Mail.
2010-09-11: Der “Karusselschalter” ist jetzt wieder funktionsfähig (noch ohne Karussell und ohne Schlüssel, aber immerhin).
Hobby-Report “Der Karussellschalter”: SRR-HR-Karussellschalter_8.pdf (updated 2010-10-08)
2010-09-16: Es gibt auch sozusagen einen “Masterplan” für das Demo Layout, also ein kleines Paper mit einer Abbildung, die das geplante Demo Layout zeigt:
Hobby-Report “Das Demo Layout”: SRR-Demo-Layout_1.pdf
2010-09-17: Zusätzlich zum “Karusselschalter” (siehe 2010-09-11) gibt es jetzt auch einen Sonnenschirm, den man auf- und zumachen kann (eine weitere Anwendung des “binary switch” SrrSwitchA).
Hobby-Report “Der Sonnenschirm”: SRR-HR-Sonnenschirm_6.pdf (updated 2010-10-08)
2010-10-01: Mittlerweile gibt es auch ein Beispiel für ein statisches Modell, nämlich das Schlüsselbrett (eine Anwendung des “key container” SrrKeyContainer).
Hobby-Report “Das Schlüsselbrett”: SRR-HR-Schluesselbrett_4.pdf (updated 2011-01-06)
2011-05-23: Und hier ist ein erster Erfahrungsbericht eines Users (Alain aus Frankreich) – in Englischer Sprache – Danke vielmals.
Hobby-Report “Trying/Exploring SrrFramework to have a world of your own”: MonetSrr-1.pdf
2013-03-03: OK, es gibt einen “allerletzten” Hobby Report, das ist einer über ein Modul, das wir auf der “3. LAN Party” verwenden werden, es geht um Gleise und Weichen
Hobby Report “Gleise und Weichen”: SRR-HR-GleiseUndWeichen_1.pdf
Reports for Programmers / Berichte für Programmierer
2011-12-10: The SrrTrains project had published the “last official pre-alpha” version on 2013-03-01. Hence we start this chapter with the release notes (also available on the download area):
Hobby Report “Release Notes v0.01 pre-alpha”: ReleasePaperPreAlpha.pdf (last update 2013-03-03)
2010-09-16: The SrrTrains project, especially the SRR Framework, is currently an experimental(!) framework that follows the BIMPF approach (Browser Independent MultiPlayer Framework). This paper explains the basic principles of BIMPF:
Hobby-Report “Notes about the BIMPF”: NotesAboutBimpf-I.pdf
2011-03-01: A new idea: what if we could connect the simulated railroad with a real (model) railroad? This paper explains the SMUOS/C3P approach (see also http://smuos.wordpress.com). The SMUOS/C3P approach could replace the BIMPF approach eventually:
Hobby-Report “Notes about the BIMPF II”: NotesAboutBimpf-II.pdf (updated 2012-01-18)
2011-03-25: One important concept of the BIMPF and of the SMUOS/C3P approach is the concept of controller roles. This paper explains the concept of controller roles:
Hobby-Report “Notes about the BIMPF III”: NotesAboutBimpf-III.pdf (updated 2011-05-26)
2011-07-15: In late 2011 I began to redesign the TMM (Train Manager Module). This paper is written as an introduction to the topic modularity of the SRR Framework (the TMM is an extension module):
Hobby Report “Notes about the BIMPF IV”: NotesAboutBimpf-IV.pdf (updated 2011-09-08)
2012-05-18: OK, the project has been stopped since 11-11-11 and the “final” version was published on 2013-03-01.
But anyway I wrote a new concept paper, which describes the concepts that are still missing in the implementation (dynamic models, handover, moving modules, authoring support, multibrowser capability, and so on).
Maybe there is someboday out there, who is interested to contribute to and not only to use the project.:
Hobby Report “New Concept Paper”: NotesAboutBimpf-V.pdf (updated 2012-05-26)
2012-05-26: A few additional notes about vehicles:
Hobby Report “Concepts for Vehicles”: Concept-Vehicles.pdf
2012-07-21: A few thoughts about “avatars vs. dynamic models” (in German language):
Hobby Report “Concept Paper – Avatars and dynamic models”: Concept-AvatarsAndDynMods.pdf
2012-07-21: Now the project is finally finished. Here some conclusions:
Hobby Report “Conclusio (unfinished)”: NotesAboutBimpf-VI.pdf
Have fun
Christoph
Multi-User Worlds said
For leaving free the clsid number “4B6E3013-6E45-11D0-9309-0020AFE05CC8″ used by blaxxun contact and bs contct, viewers, is very useful to use a custom client, hello3Dworld, who is version number 8.006 of BS Contact. This plugin have clsid number “7C26EAE8-5ABF-495B-8956-49F35631CD11″ and work well with BS Collaborate 1.307
About hello3Dworld plugin you can read in http://www.bitmanagement.de/newsletter/201212.en.html at Licensing – Customer examples 2012 chapter:
”
Phuc Le Ghia, Vietnam
Under the slogan “Bring Your Business to the World” the Ho Chi Minh City based Joint Stock company “Phuc Le Gia” (PLG) has developed an online platform for B2C (Business to Consumer) applications. It is also targeting the mobile market with BS Contact iOS/android
Hello 3D World
”
P.L.G
Version hello3Dworld Viewer 8.006 DirectX9 Nov 12 2012 build 6763:216
Licensed for Phuc Le Gia Corporation, Vietnam
http://www.hello3dworld.com/
http://www.hello3dworld.com/plugin/hello3Dworld_installer_8006_x86.exe
suntonlain said
”
2012/7/21 Christoph Valentin
Dear Friends of SrrTrains
Last time I sent you the “conclusions from the project”.
Now I have received some feed back, thus I write again to update the information.
The paper “Conclusio (unfinished)” has been updated for better readability (added some foot notes, added some abbreviations).
It is now available at the “Hobby Reports” page:
http://simulrr.wordpress.com/berichte
The glossary of the project has been updated for better readability (added two figures, added some terms and abbreviations)
It is available at http://members.chello.at/christoph.valentin/concepts/001_Glossary.pdf
B.t.w.: all concepts’ descriptions are published under an LGPL
B.t.w.: The project is still in state “Stopped”!
Have a nice week
Christoph
”
Ya, ya, ya …
suntonlain said
What is with ‘ya, ya, ya’ ?
well, is from here:
EINS ZWEI POLIZEI – MO-DO (official video)
suntonlain said
Ups !!!
We can embed youtube movies on wordpress files !
It was jus the adress of the song with ‘ya, ya, ya’ …
christoph said
Was ist Kunst? Was ist das?
I think, SrrTrains and all other activiteies connected to it are a “total work of art”.
If you understand a little bit of German, it may help to browse to my personal blog “Letzter sein”, especially to the post: http://letztersein.wordpress.com/2012/05/26/gesamtkunstwerk/
But I do not expect anyone understands me
Yours sincerely Christoph
suntonlain said
christoph said
”
July 31, 2012 at 6:17 pm
Was ist Kunst? Was ist das?
I think, SrrTrains and all other activiteies connected to it are a “total work of art”.
If you understand a little bit of German, it may help to browse to my personal blog “Letzter sein”, especially to the post: http://letztersein.wordpress.com/2012/05/26/gesamtkunstwerk/
But I do not expect anyone understands me
Yours sincerely Christoph
”
Nice and useful.
To understand you I have google translater..
You can be understand well by anyone who have been at a high level school .
VRML or X3D are languages for peoples with hight level studies.
You knew ?
Me to I have a obsession: Vectorial and Tensorial Calculus.
Cuantors, Functors, Operators …
nDimensions where n is from 1 to infinity …
christoph said
Well, thanks for your positive feed back.
And……if this is your obsession, I guess, you would have much better solutions for the track geometry calculation of SrrTrains.
SrrTrains tracks are defined by three geometric points, “start”, “end” and “in between one point”, to calculate center and radius of a circle (the circles of the track sections need not be complanar).
I use Cramer’s rule to solve a 3×3 system of equations (kind of “brute force”). Thus I can use cross product and dot product to calculate the determinants.
I guess, you will have better ideas (just in case you have time and interest
), Look into directory tg/ for X3D prototype SrrTrackGeometryABI.x3d.
suntonlain said
christoph said
), Look into directory tg/ for X3D prototype SrrTrackGeometryABI.x3d.
August 5, 2012 at 9:42 pm
”
I guess, you will have better ideas (just in case you have time and interest
”
Better ideas, at me ?
No way !
But is possible to read that file and see what is in it.
What is your opinion about ESPERANTO ?
My intention is to learn this language. Maybe over a few months will be posible to use her.
If You have time go at http://de.lernu.net/ .
suntonlain said
The new version of Blender, Blender 2.63a, is great.
http://www.blender.org/download/get-blender/
christoph said
alain said
Nous sommes heureux de vous annoncer
la 20ème exposition de
MixED ( Mix3D )
Nous avons l’honneur de présenter
SrrTrains
L’exposition ouvre , pour 2 mois , le 1er mars 2012.
……….
We are pleased to announce you
the 20th exhibition on
MixED ( Mix3D )
We are honored to present
SrrTrains
The exhibition will be open from march 1rst , 2012 , during 2 months .
Voir les articles / Read and see here
http://mixed3d.free.fr/spip/?cat=61
contact : mixed3d@free.fr
Meeting Saturday 31. March, 18:00 – 19:00 french Time
check …. http://wwp.greenwichmeantime.com/
( prochaine exposition / next exhibition : David Arendash )
Multi-User Worlds said
Well, You use Blender for building worlds, and objects.
OK.
This is nice.
But You must to tell us how we can use python scripts from BitManagement site.
We have these:
- BS Exporter for Blender version 249
- Pythn version 2.5.2.
BS Exporter 1.2.2 has 5 py files and 4 pyc files .
Well Christoph, where we must to put these files ?
At me, I put them on “/Blend/.blend/scripts/” but not works !
Multi-User Worlds said
http://www.bitmanagement.com/developer/contact/sdk-prev/doc/tools/blenderexporter/quick_start_guide.html
This is error message from Python’s window:
Traceback :
File “”, line 1, in
File ” bitmanagement_export.py”, line 52, in
import bitmangement_x3d
ImportError: Bad magic number in “bitmanagement_x3d.pyc”
Why did not work this BS Exporter from Blender writen in python language ?
christoph said
Well, I’ll try to answer with a citation of the holy bible, so please listen to Matthew 9:37:
– The harvest is plentiful but the workers are few.
Sorry, mostly I used X3D-Edit and a plain text editor to edit my worlds.
I used Blender for a few things only, e.g. to create the contour of the hills.
But I used the standard X3D-Exporter from Blender to export to X3D, afterwards I included the result using a text editor and/or X3D-Edit.
Having some nice “authoring support” (i.e. self-written Python scripts for Blender) was definitely a goal of SrrTrains, but because of Matthew 9:37, this goal has been missed
Sorry
Multi-User Worlds said
Version 1.2.1 of BS Exporter from Blender to BS Contact, works. Not perfectly, but it works.
Nice words “The harvest is plentiful but the workers are few.” .But what are these words with Your project ?
Infact You are still at time of sowing not of harvest …
christoph said
regarding time of harvest or time of sowing:
Well, let’s say the seeds are the ideas that are hidden in SrrTrains.
So the ideas are already sown.
Now they must grow.
And in some future, there will be somebody, let’s call him the “Lord of the harvest”, who takes some money and with his investment he will make a product from the ideas.
Just philosophy, of course
Multi-User Worlds said
Wow !
Your latest version of SrrT, is wery entersting.
He has a litle bug, but I’m sure that all will be OK.
You can have VRML code on your webpage, just using http://www.web3d-fr.com/foroum/index.php?showtopic=5224
Another useful information:
http://www.web3d-fr.com/foroum/index.php?showtopic=5103
christoph said
Now I think, I have fixed the bug. Please find the updated “Test Package” at the sourceforge project (http://sourceforge.net/projects/simulrr/files/.
Find the VRML files:
I did not yet “officially” release the update, i.e. you will not find the updated files at 4shared, but you will have to visit the sourceforge project.
All the best
Christoph
SMUOS – The Controller Roles | Simple Multiuser Online Scenes said
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